IMPORTANT:
Mod requires a copy of the original Doom to function properly, we reccomend running it with the GZDoom client
as that is what it was built with

there are some settings to do before playing,

bindings for RAT need to be setup manually, there is a RAT bindings section in the options
you want to bind soul purchases to relevant number keys 1 - 0
Fly down I recommend CTRL
I Use Z key for monster swap

you might also might want to turn down blood flash

Objective:
Defend against the onslaught of the slayer, if you defeat him, you get another chance to defend that map, if you lose he proceeds to next map.
you gain souls from dealing damage to the slayer, and collecting souls hidden around the map, map souls come back on a successfull defence.
Spend souls to transform into a demon of choice, all the souls you are collecting will serve a purpose in the end but theres no downside to spending them.

Credits:

Developers: OneWithTheBS & KosCreate

Xous54 extra art

Mods used for reference insparation and some assets:
Impatience by HexenMapper
Empathy by MephistoII

zombieRifle weapon by Joblez
found on https://www.realm667.com/repository/armory/doom-style

Allied Marines by DBJ87 using Xim's Marine Pack
green and black shotgunner by Kominate (used as a base for the UAC marine)

Navigation Mesh tools by disasteroftheuniverse
found https://github.com/disasteroftheuniverse/zdoom-navmesh-generator
and https://github.com/disasteroftheuniverse/zdoom-pathfinding

